![]() And the sheets have not yet seen the heat of playtest. And, once you’ve found it, processing the streamlined information on the cheat sheet will (hopefully) also be quicker. The information included is meant to be as comprehensive as possible although rulebooks are also available, my goal is to minimize the amount of time people spend referencing the rulebook: Finding something in 4 pages of cheat sheet is a much faster process than paging through a 400 page rulebook. I generally keep a copy of my system cheat sheets behind my GM screen for quick reference and I also place a half dozen copies in the center of the table for the players to grab as needed. (The exception are the rules for modifying abilities I suspect they’re going to be too useful not to have handy.) You also won’t find most of the optional rules for the game. So you won’t find types, descriptors, or focuses here. ![]() ![]() The cheat sheets also don’t include what I refer to as “character option chunks” (for reasons discussed here). (On the other hand, they can definitely assist experienced players who are teaching the game to new players.) These cheat sheets are not designed to be a quick start packet: They’re designed to be a comprehensive reference for someone who has read the rulebook and will probably prove woefully inadequate if you try to learn the game from them. And which you can buy here.) I’m not including graphics for the front of the screen, but if you buy the Numenera GM Screen PDF you’ll be totally golden. (Just like the one backers of the Numenera kickstarter were able to buy as an add-on. This is because I’ve designed these sheets to be inserted into a modular, four-panel, landscape-oriented GM screen. If you’re familiar with my other cheat sheets, you may notice that the Numenera sheets are formatted for landscape printing instead of portrait printing. (For more information on the methods I use for prepping these sheets, click here.) I’ve found that it’s a great way to get a grip on a new system and, of course, it’s also a valuable resource at the game table for both the GM and the players. Like the other cheat sheets, these are designed to summarize all the rules for the game - from basic action resolution to advanced combat options. And that meant that I needed to prep one of my system cheat sheets for it. Long story short, I’m planning to be running Numenera sooner rather than later. (The former might seem like a gimmick, but it’s so goddamn slick in actual play that they were basically destined to get my money once I saw it in action.) When I got home, I ordered the XP Deck and Cypher Cards. The combination of gorgeous books and amazing gaming experience got me to drop another $120 on the special edition of the game (despite the fact that I had the $60 version of the book that I had kickstarted in the mail). ![]() In the tournament I got even luckier and my table was both filled with fantastic players and GMed by the talented Shanna Germain (who is also a supporting author for the book). Then I got lucky and was able to use generic tickets to get into the tiny tournament. I had a lot of other books I needed to read.īut GenCon turned my mild interest in Numenera into a real passion: I saw the book for the first time and it was gorgeous. (Or possibly all other authors combined.) But my interest in it was mild: I had a lot of other games I wanted to run and play. I kickstarted Numenera because I’m fairly certain that Monte Cook’s RPG products have been directly responsible for more hours of high-quality gaming at my table over the past decade and a half than any author. The final version of this sheet has been released! Grab it from over here!
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